Clans
Clans are factions to group players with same playstyle to help each other and make living in world easier. Every character can be member of ONE clan.
Clan have theirs own diplomacy with others clans.
Clan have their reputation (Decrease by PKing, Increase by positive things)
Table of contents
Creation of clan
If player hits level 10, he can start clan. It cost small price for paperworks. Before clan is created, there must be specified unique free name of clan ([a-Z0-9 ])
Clan progression
Clan starts at level 1. For upgrading clan level or bought improvements clan needs collect Prestigue points. These are accuired by members activites like participating in Clan Wars, kill Raid Bosses, conquer manor, defend manor, etc...
CSP - Clan skill points
PP - Prestigue points
| Lv*** | CSP | Max members* | Needed PP to next Lvl** | Monthly upkeep |
|---|---|---|---|---|
| 1 | 3 | 15 | 100.000 | 0 |
| 2 | 4 | 30 | 250.000 | 0 |
| 3 | 5 | 45 | 500.000 | 0 |
| 4 | 6 | 60 | 1.500.000 | 100.000 PP |
| 5 | 7 | 75 | 250.000 PP | |
| 6 | 8 | 80 | 500.000 PP | |
| 7 | 9 | 90 | TBA | |
| 8 | 10 | 100 | TBA |
*Max members can be achieved only if clan picks EVERY passive skill to increase max capacity. Subject to testing, may change in future, values are mostly picked randomly in current state *For now, there will be probably only 5 levels and more will be added in future
Prestigue points collect table
Prestigue points (PP) are received by member activity
| Activity | Prestigue points reward |
|---|---|
| Kill (Enemy) | +50 |
| Kill (PVP) | +5 |
| Kill (as PK) | +1 |
| Kill (PK) | +5 |
| RB kill | +1000 (if 100% of DMG table is clan members) |
| Castle Siege win (got manor)* | +5000 |
| Level increase | +5 * Lvl |
*Sucessfully castle defend is not rewarded with PP to prevent PP farming by clan and their alt clans.